![]() If the orb is inside an enemy player while teleporting, the orb will deal telefrag damage. Using the ability anytime before the orb explodes will teleport Ranger to the orb's location. ![]() Dire Orb also deals contact damage upon passing through an enemy player. ![]() One second after stopping, the orb will explode, dealing splash damage based on proximity. Once used, the Dire Orb will travel in a straight line and will not expire or stop until either hitting a wall or going far outside of the map boundaries. Orb Throw and Teleport Activation Delay: 0.125 seconds.Weapon Disabled After Throw Duration: 0.5 seconds.Orb Explosion Minimum Splash Damage: 10 damage.Orb Explosion Maximum Splash Damage: 75 damage.At any time prior to it exploding, Ranger can teleport himself to the Dire Orb's location. Rangers throws an ethereal orb that damages enemies and explodes when it hits a surface. Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity. ![]() Trapped in these realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother. He cut through countless horrors to find four eldritch runes, then laid waste to the abomination known as Shub-Niggurath. Two decades ago, a lone Marine stepped through the Slipgate and into a nightmare. With his Dire Orb active ability, Ranger can teleport to impossible ledges, dodge incoming attacks and much more. He first appeared in id Software's original Quake as the protagonist, and later appeared Quake III Arena as an arena fighter.įrom his origins in the original Quake to his time spent in the bloody halls of Quake III Arena, Ranger is a legendary character who has returning to once again wreak havoc in the arenas of Quake Champions. Ranger the Slipgate Marine is a male human that wears yellow and bronze armor. ![]()
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